Save or roll on miscast table for the following conditions - penalty to save for multiple conditions:
Magic systems come in many forms. Spell lists and abilities will differ slightly for Priest, Shamans, and Magicians of various cultures and for teachings spawned from them. Most of these will be liked from the main mechanics spell section.
Below is an initial method to adapt the Lamentations of the Flame Princecess “Summon” spell to feel a bit more like Chlendi sorcery. We’ve since developed a few spells that fit better, but this is still use full as a “cross the streams” emergency method for contacting the spirit world.
Chlendi Sorcerers are encouraging use the slowly being generated spell list. This spell still has merit and can be included.
This spell/ritual is largely based off the Summon spell from page 134 of the current (as of Jan 2019) Lamentations of the Flame Princess rules. Situations not covered by this description should be referred to those rules or your core rules.
Unless something goes horribly wrong, which is quite possible, this does not normally rip a hole in space and time. The caster is summoning a spirit with a connection to the current plane, where tied to nature, an object, or material link of the dead.
Once the Summon spell is cast, there are a number of steps to resolve:
Step 2: Determine the Entity’s Form:
Follow the original rules as written, with the following modifiers when Chlendi
If you can touch a link to a spirit (grave earth, tree of a the tree spirit, etc) make a second saving throw versus magic - if successful choose the closest form. If you fail, proceed as normal
If you can not touch a link, but still make the initial saving throw roll d12 twice and pick which result your prefer.
Use appropriate sacrifices (not usually human) to attract the proper spirit and modify the form roll further.
[a]which is pretty much the norm for damage, range, duration, etc