2 |
Spell fails. Something really horrible happens. |
3 |
Spell fails. An extra dimensional entity has slipped into this reality through a hole created by the casting attempt. Treat as if the Summon spell has been cast, with the creature having Hit Dice equal to the level of the spell originally attempted +1d4. Caster’s roll for control is penalized by -4. |
4 |
Spell fails. Caster loses the ability to cast that spell. Caster may research a new formula for that spell by normal spell research rules. |
5 |
Spell fails. Effect to be determined. |
6 |
Spell fails. An entirely different spell has been cast. Randomly determine what spell was cast from the campaign spell list (reroll if the intended spell comes up) with a 1d10 effective caster level. If the spell requires a specific target or target area, determine this randomly. |
7 |
Spell fails. Sacrifice 100sp worth of valuable or ritual items after sunrise before the caster can cast again. |
8 |
Spell fails. Effect to be determined. |
9 |
Spell fails. Effect to be determined. |
10 |
(Intended) Spell fails. Treat as if the Confusion spell is cast, centered on the caster. |
11 |
Spell succeeds with maximum effect and remains in memory to be safely cast again (one time) |
12 |
Something really miraculous happens. |