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Miscast

Generic Miscast Table

Roll 2d6 Effect
2 Spell fails. Something really horrible happens.
3 Spell fails. An extra dimensional entity has slipped into this reality through a hole created by the casting attempt. Treat as if the Summon spell has been cast, with the creature having Hit Dice equal to the level of the spell originally attempted +1d4. Caster’s roll for control is penalized by -4.
4 Spell fails. Caster loses the ability to cast that spell. Caster may research a new formula for that spell by normal spell research rules.
5 Spell fails. Effect to be determined.
6 Spell fails. An entirely different spell has been cast. Randomly determine what spell was cast from the campaign spell list (reroll if the intended spell comes up) with a 1d10 effective caster level. If the spell requires a specific target or target area, determine this randomly.
7 Spell fails. Sacrifice 100sp worth of valuable or ritual items after sunrise before the caster can cast again.
8 Spell fails. Effect to be determined.
9 Spell fails. Effect to be determined.
10 (Intended) Spell fails. Treat as if the Confusion spell is cast, centered on the caster.
11 Spell succeeds with maximum effect and remains in memory to be safely cast again (one time)
12 Something really miraculous happens.