| Armaments | |||||
|---|---|---|---|---|---|
| Item | Cost | Damage | Slots | Availability | Notes |
| Arbalest | 45sp | d6+2 | 1 | Slow, Ranged; Bolts are 10sp/score | |
| Ball and Chain | 15sp | 2d6 | 3 | Can attack foes in adjacent zone | |
| Bec de Faucon | 2d4+1 | 2 | |||
| Caltrops, 10 | 1sp | 1-2 | 1 | Will halt pursuers | |
| Club, Shoddy | 1sp | d4+1 | 1 | Breaks on damage roll of ‘1’ | |
| Cestus or Handhook | 5sp | d4 | 1 | Easily hidden | |
| Gentleman’s sword | 20sp | d6 | 1 | Acceptable in Polite Society | |
| Flamberge | 50sp | d10 | 2 | ||
| Fauchard | 50sp | d10+1 | 2 | Attack from 2nd Rank | |
| Heteri Broadsword | 15sp | d6 | 1 | Damage rolls of ‘1’ count as ‘2’, includes Phallic-hilted Tulwar and Khopesh[^1] | |
| Horseman’s Hammer | 20sp | d6 | 1 | +2 to hit against heavy armor | |
| Khanjar | 10sp | d4 | 1 | ||
| Kriegsflegel | 35sp | d6 | 2 | Includes Morgenstern; On damage rolls of ‘6’, roll again and add result | |
| Pernach | 20sp | d6 | 1 | ||
| Recurve | 50sp | d6 | 1 | Ranged; arrows are 10sp/score | |
| Roncone | 15sp | d8+1 | 2 | Attack from 2nd rank, Accept charge | |
| Skeggox | 10sp | d6 | 1 | Includes Tabar | |
| Sword-cane | 75sp | d4 | 1 | Hidden |
Arbalest: a projectile launching weapon, sometimes using a small winch to allow bolts to be loosed with great forces. It is held horizontally in two hands. An arbalest requires little training to use, but even the most proficient find “reloading” a slow task.
Ball & Chain: A heavy metal ball attached to a study chain and swung about to dramatic bludgeoning effect. Typically uses a chain of about 3’ in length, though the larger or maniacal wielders may have a chain of 6’ or more. Requires great strength, pharmaceuticals, or pure mania to harm a foe more than oneself.
Bec de Faucon: A vicious polearm with a compact warhammer-like head for focused penetration of the heaviest armor. Most have an edge hook opposite the hammerhead and spike on the top of the shaft.
Caltrops: small pronged metal impediment in a star like form to ensure at least one spike is always facing upward. Typically used by the dozen to block a foe’s rapid movement through an area or impede pursuit.
Club, Shoddy: Used by the poor, uncouth, and desperate.
Cestus, Handhook, etc: Includes a variety of bladed, hooked, spiked, or studded weapons that increase the lethality of punches and attacks that would otherwise be considered unarmed attacks.
Gentleman’s sword: A finely crafted one-handed straight-sword, used as a piercing or edged weapon. Appropriate to be worn in respectable company, at least by respectable folk. Can typically be worn around town unless you’re suspicious looking.
Flamberge: A long two-handed sword with a flamboyant, wavy blade.
Fauchard: A fine polearm with scythe-like cutting blade. Many incorporate spearpoints or hooks.
Heteri Broadsword: The traditional weapon of the Heteri people. A single edged sword with the style of a sabre and the weight of a cleaver. Balanced and just long enough to be an effective single-handed weapon on horseback.
Horseman’s Hammer: A two-foot weapon with a quadrangular head designed to focus the impact. Many have a spike on the reverse.
Khanjar: A heavily curved dagger that can be used for cutting or stabbing. Include other small blades such as stilettos.
Kriegsflegel: A category of weapons that have a spiked ball or bar connected to a haft by a short length of chain. Most commonly found in two-hand varieties, but smaller versions can be found.
Pernach: A club-like weapon with a flanged metal head and a reinforced or metal haft.
Recurve: …
Roncone: …
Skeggox: Includes Tabar
Sword Cane: A slender blade concealed in the shaft of a sturdy wooden cane. While it can still mortally wound a foe, it is often used more for threatening than actual harm to a foe. Despite the deception it is considered a Gentlemenly Weapon.
| Defenses | |||||
|---|---|---|---|---|---|
| Item | Cost | AC | Slots | Availability | Notes |
| Barding | 2x human cost | Varies | 2 | AC by Material Type | |
| Brigandine | 60sp | +3 | 2 | ||
| Codpiece, Mundane | 10sp | -- | -- | Defense against critical hits and insults of taste | |
| Cuirass, Giant Lizard | 25sp | +2 | 1 | ||
| Gambeson | 10sp | +1 | 1 | Includes buff coat, pitch jacket | |
| Helmet, Eisenhut | 20sp | +1 | 1 | Can be sacrificed to negate critical hit | |
| Helmet, Sallet | 25sp | +1 | 1 | +1 Circumstantial Save | |
| Helmet, Skullcap | 10sp | +1 | -- | Magician-friendly | |
| Lamellar | 600sp | +5 | 2 | Rare, Noisy | |
| Maille Hauberk | 100sp | +4 | 2 | ||
| Mask, Armored | 20sp | +1 | -- | +1 Circumstantial Save, Rare | |
| Shield, Buckler | 15sp | +1 | 1 | Can be splintered | |
| Shield Nog | 1sp/day | +2 | -- | Cost does not include room and board | |
| Shield, Rotella | 25sp | +2 | 1 | Can be splintered | |
| Wasp Plate | 1000sp | +6 | 3 | Damn hot in the jungle |