uod

Appendix U Preview: Equipment


The Basics of Equipment

pointless intro paragraph.

Starting money and trappings

Purchasing Equipment at start.

Coins and Money

(vs credit, paper, barter).

Traditional Exchange Value

Coins Cp Sp Ep Gp Pp
Copper Piece 1 - - - -
Silver Piece 10 1 - - -
Electrum Piece 50 5 1 - -
Gold Piece 100 10 2 1 -
Platinum Piece 500 50 10 5 1

Uod Coinage - Regional

common examples compared to standard values above

Standard of Living

Standard of Living Monthly Cost Common Profession  
Street      
Poverty      
Adequate      
Comfortable      
Wealthy      
Nobility      

General Notes

pointless intro paragraph

Looting and resale

guidelines for what can be salvaged and expected value

Equipment Avaibility Overview

by market, region, rarity

Build/Repair/Import/Seasonal

Commissioning Equipment

cost time

Village

common availability and pricing differences

Keep

common availability and pricing differences

Regional Town

common availability and pricing differences

Commissioning Equipment

cost time

Weapons and Armour

See charts and descriptions below.

Armor

Armor Rural City AC Encumbrance Max Move Availability
Clothing Only - - 0 - 120’ Common
Banded Armour - 100 6 350 90’ Common
Breast & Back - 50 4 300 90’ Common
Buff Coat 15 4 1 100 120’ Common
Brigandine - 120 3 350 120’ Common
Cloak 1 1 1 20 120’ Common
Codpiece, mundane - 1 0 0 120’ Common
Helmet, Various 1 10 5 +1 2 120’ Common
Helmet, Various 2 15 +1 5 120’ Common
Helmet, Various 3 30 +1 10 120’ Common
Hides / Fur 10 15 2 200 90’ Common
Lamellar - 110 6 200 90’ Common
Leather, Cuir Bouilli 20 20 2 120 120’ Common
Maile, Hauberk - 90 5 300 90’ Common
Maile, Plated - 800 7 450 60’ Common
Maile, Shirt - 75 4 250 90’ Common
Padded Gambeson 4 4 1 100 90’ Common
Pitch Jacket 3 3 2 150 120’ Common
Ring Armour 30 30 3 350 90’ Common
Scale Armour - 45 4 400 60’ Common
Shield, Large - 20 +2 100 N/A Common
Shield, Medium 20 12 +1 80 N/A Common
Shield, Small 15 10 +1 50 N/A Common
Shield, Small wooden 3 5 +1 30 N/A Common
Shield, buckler 20 8 +1 25 N/A Common
Splint Armour - 90 6 400 60’ Common
Studded Leather 25 25 3 200 90’ Common
Leather Scale 40 3 250 90’ Common

Armor Descriptions

Barding

Item Rural City AC
Barding, light 250sp 3
Barding, medium 500sp 5
Barding, heavy 1,000sp 7
Barding Cost AC Encumbrance Max Move Availability
Leather Barding 60gp 1 - - Common
Scale Barding 100gp 2 - - Common
Chain Barding 500 gp 3 - - Common
Lamellar Barding 400gp 4 - - Uncommon
Plate Barding 800gp 5 - - Uncommon

Weapons

Melee

Weapon Rural City Damage Encumbrance Availability Special
Axes:            
- War Axe 50 30 1d6/1d8      
- Great Axe (two-handed) 40 1d10      
- Hand Axe 8 8 1d6      
Cestus, Knuckledusters, Hook 10 1d3      
Dagger 10 10 1d4      
- Main Gauche   12 1d4      
- Silver Dagger   30 1d4      
Flails, Hammers, and Maces:            
- Club 5 5 1d4      
- Flail, footman’s 40 20 1d6/1d8      
- Mace, footman’s 35 20 1d6/1d8      
- Morning Star (two-handed) 50 1d10      
- War Hammer 50 20 1d6/1d8      
Garotte 5 1d6      
Hookspear, Chlendi 10 25 1d6      
Lance 30 1d10     charge from horseback
Net 5 3      
Pick, heavy 45 1d6      
Polearms: 30 1d10      
–Billhook 30        
–Guisarme 50        
–Halberd 50        
–Poleaxe 45        
–Others 3        
Spear 8 5 1d6/1d8     strike from second rank
Staff 5 3 1d6      
Swordcane 50 1d6      
Swords            
–Heteri Broadsord 50 30 1d8      
–Sword, Arming 50 20 1d6      
–Sword, Long 50 40 1d8      
–Sword, Rapier 40 1d8      
–Sword, Tulwar 50 30 1d8      
–Sword, Two-handed 50 1d10      
Whip 25 10 1d2     can entangle

*Where two damage values are listed, the first is for one-handed and the second is for two-handed use.

Melee

Weapon Rural City Damage Encumbrance Availability Special
Axe, hand 45        
Axe, war 45        
Knuckledusters, Hook, Cestus 45        
Club 45        
Dagger 45        
Flail, footman’s 45        
Garotte 45        
Halberd 45        
Hammer, war 45        
Lance 45        
Mace, footman’s 45        
Main Gauche 45        
Morningstar 45        
Net 45        
Pick, heavy 45        
Polearm, Generic 45        
Poleaxe 45        
Spear 5 3       strike from second rank
Staff 5 3        
Sword, Heteri broad 45        
–Sword, long 45        
Sword, rapier 45        
Sword, tulwar 45        
–Sword, two-handed 45        
Whip 10 25       can entangle
Lance 30       charge from horseback
Polearm 30        
Weapon, Minor 5 5     daggers, knives, etc  
Weapon, small 10 10     short sword, hand axe, etc  
Weapon, medium 20 50     arming sword, battle axe, mace, flail, etc  
Weapon, great 50     great axe, longsword, maul, etc  

Ranged

Weapon Rural City Damage Encumbrance Availability Special
Arbalest   60 1d6      
Blowgun 5 5 1d2      
Bow, long 50 45 1d6      
Bow, short 25 25 1d6      
- Quiver with 12 Arrows 5 5      
- 1 Silver-Tipped Arrow   5      
Crossbow, heavy 40 1d6      
Crossbow, light 30 1d4+1      
–Bolt, crossbow (12) 8 5      
Dart   2 1d3      
Sling 2 2      
- Sling Stone 0 0 1d3      
- Sling Bullet (12) 3 2 1d3+1      

Firearms

Weapon Rural City Damage Encumbrance Availability Special
Pistol 35 1d8      
Arquebus 50 1d8      
Musket, Matchlock 65 1d8      

Siege Weapons

Weapon Rural City Damage Encumbrance Availability Special
Catapults and Ballista:            
- Ballista 100 3d6      
- - Ballista Shot 5        
- Trebuchet 500 4d6      
- Heavy Catapult 200 4d6      
- Light Catapult 150 3d6      
Siege Tower 800        

General Equipment

Miscellaneous, Unsorted

Miscellaneous

Item City Rural
Bedroll 2sp 1sp
Block & tackle 2sp 3sp
Book, blank 5sp 10sp
Book, reading 10sp 20sp
Book, spell (blank) 100sp
Caltrop 5cp
Candle 1cp 1cp
Chain, per foot 1sp 2sp
Chalk 1cp 1cp
Cooking pots 1sp 5cp
Crampons 5sp 5sp
Crowbar 2sp 2sp
Drill 5sp 5sp
Fishing gear 1sp 1sp
Flask of lamp oil 2sp 2sp
Grappling hook 5sp 10sp
Hammer 3sp 2sp
Hourglass 100sp
Ink and Quill 1cp 5cp
Instrument, musical > 1sp > 5sp
Ladder, 10’ 10sp 7sp
Lantern 10sp 7sp
Lard 1cp 1cp
Lock 7sp 10sp
Mallet 3cp 3cp
Manacles 10sp 15sp
Map, local 1sp 5sp
Mirror, glass 10sp 15sp
Mirror, silver 30sp
Mirror, steel 1sp 5sp
Nails 1cp 2cp
Oil, lamp, flask 2sp 1sp
Oil, military, flask 10sp
Paper 2cp 2cp
Pick, miner’s 6sp 12sp
Pipe 1sp 5cp
Pole, 10’ 1sp 5cp
Pulley 5sp 3sp
Rope, 50’ 3sp 3sp
Saddle and Tack (draft) 25 12
Saddle and Tack (riding) 25 10
Saddle and Tack (war) 50 50
Scroll case, leather 1sp 3sp
Scroll case, bone 5sp 15sp
Shovel 3sp 3sp
Soap 1cp 1cp
Spike, iron 3cp 5cp
Spyglass 250sp
Stake and mallets 3sp 3sp
Tent, personal 5sp 10sp
Rent, regular 10sp 20sp
Thieve’s tools 50sp
Tinderbox 1sp 5sp
Tobacco 1sp 5cp
Torch 1cp 1cp
Vial or bottle, empty 5cp 7cp
Waterskin 1sp 1sp
Whistle 1sp 1sp

Adventuring Gear

Adventuring Equipment Cost
Backpack (holds 4 stone) 2gp
Barrel (20 gallon) 3sp
Belladonna (1lb) 10gp
Blanket (wool, thick) 2gp
Birthwort (1lb) 10gp
Candle (tallow, 1lb) 2sp
Candle (wax, 1lb) 6sp
Chest (ironbound, holds 20 stone) 22gp
Comfrey (1lb) 10gp
Crowbar 1gp
Flask of Oil (common, 1 pint) 3sp
Flask of Oil (military, 1 pint) 2gp
Garlic (1lb) 5gp
Goldenrod (1lb) 10gp
Grappling Hook 25gp
Hammer (small) 2gp
Holy Symbol 25gp
Holy Water (1 pint) 25gp
Ink (1 oz.) 8gp
Iron Spikes (12) 1gp
Lantern 10gp
Lock 20gp
Mirror (hand-sized, steel) 5gp
Musical instrument 25-100gp
Pouch/Purse (holds ½ stone) 5sp
Pole, Wooden (10’ long) 1sp
Rations, Iron (one week) 1- 6gp
Rations, Standard (one week) 3sp - 3gp
Rope (50’ length) 1gp
Sack (small, holds 2 stone) 3sp
Sack (large, holds 6 stone) 8sp
Spell Book (blank) 20gp
Stakes (4) and Mallet 3gp
Tent 20gp
Thieves’ Tools 25gp
Tinder Box (flint & steel) 8sp
Torches (6) 1sp
Water/Wine Skin 6sp
Wolfsbane (1lb) 10gp
Woundwart (1lb) 10gp

Big Misc List

Item City Rural
Air bladder 1sp 1sp
Bedroll 2sp 1sp
Block & tackle 2sp 3sp
Book, blank 5sp 10sp
Book, reading 10sp 20sp
Book, spell (blank) 100sp
Caltrop 5cp
Candle 1cp 1cp
Chain, per foot 1sp 2sp
Chalk 1cp 1cp
Clothing, extravagant > 20sp
Clothing, normal 5sp 2sp
Clothing, poor 1sp 5cp
Clothing, winter travel 10sp 5sp
Cooking pots 1sp 5cp
Crampons 5sp 5sp
Crowbar 2sp 2sp
Drill 5sp 5sp
Fishing gear 1sp 1sp
Flask of lamp oil 2sp 2sp
Garlic 3cp 1cp
Gem > 5sp > 5sp
Grappling hook 5sp 10sp
Holy symbol, silver 25sp 50sp
Holy symbol, steel 10sp 10sp
Holy symbol, wood 1sp 1cp
Holy water 25sp 25sp
Hourglass 100sp
Ink 1cp 5cp
Instrument, musical > 1sp > 5sp
Jewelry > 10sp > 10sp
Ladder, 10’ 10sp 7sp
Lantern 3sp 5sp
Lard 1cp 1cp
Lock 7sp 10sp
Mallet 3cp 3cp
Manacles 10sp 15sp
Map, local 1sp 5sp
Mirror, glass 10sp 15sp
Mirror, silver 30sp
Mirror, steel 1sp 5sp
Nails 1cp 2cp
Paper 2cp 2cp
Pick, miner’s 6sp 12sp
Pipe 1sp 5cp
Pole, 10’ 1sp 5cp
Riding gear 25sp 10sp
Rope, 50’ 3sp 3sp
Scroll case 1sp 3sp
Shovel 3sp 3sp
Soap 1cp 1cp
Specialist’s tools 50sp
Spike, iron 3cp 5cp
Spike, wooden 1cp 1cp
Spyglass 250sp
Tent, grand 25sp
Tent, pavilion 50sp
Tent, personal 5sp 10sp
tent, regular 10sp 20sp
Tinderbox 1sp 5sp
Tobacco 1sp 5cp
Torch 1cp 1cp
Vial or bottle, empty 5cp 7cp
Waterskin 1sp 1sp
Whistle 1sp 1sp
Wolvesbane 1sp 1cp

Religious Items

Item City Rural
Talisman, Mindat, Basic    
Prayer Beads    
Incense, 12 pieces    
Holy symbol, silver 25sp 50sp
Holy symbol, steel 10sp 10sp
Holy symbol, wood 1sp 1cp
Holy water, vial 25sp 25sp
Prayercloth, Clan    
Prayercloth, Personal    
Idols, travel size    
Ghostpowder    
Spiritmask, Chlendi    

Herbs

Item Rural City
Belladona 5cp 1sp
Comfrey 3cp 10sp
Garlic 1cp 3cp
Goldenrod 5sp 10sp
Wolvesbane 1sp 10sp

Clothing

Item Rural City Encumbrance Availability Special
Belt / Sash (leather) 1 1      
Boots (leather, low)   6      
Boots (leather, high)   3      
Cassock (cleric / mage)   7      
Cloak (fur-lined, winter)   15      
Cloak (long, hooded)   1      
Dress (crafter / freeholder)   4      
Dress (armiger)   20      
Gown (noble)   100      
Gown (duchess)   1000      
Gloves   4      
Hat (armiger)   10      
Hat, Bowler          
Hat, Cavalier          
Hat, Chaperon          
Hat, Fur          
Hat, Phrygian          
Hat, Wide brimmed          
Linen (cheap, 1 yard)   1      
Linen (fine, 1 yard)   7      
Robe (vestment or academic)   6      
Silk (1 yard)   15      
Sandals / Shoes (leather)   1      
Tunic and Pants (serf)   2      
Tunic and Pants (crafter)   4      
Tunic and Pants (armiger)   20      
Tunic and Pants (noble)   100      
Turban, Chlendi   1      
Wig, cheap   5      
Wig, fine quality   50      
Wool (cheap, 1 yard)   6      
Wool (fine, 1 yard)   6      
Clothing, extravagant > 20sp      
Clothing, normal 2sp 5sp      
Clothing, poor 5cp 1sp      
Clothing, winter travel 5sp 10sp      
Clothing Cost
Belt / Sash (leather) 4sp
Boots (leather, low) 6sp
Boots (leather, high) 3gp
Cassock (cleric / mage) 7gp
Cloak (fur-lined, winter) 15gp
Cloak (long, hooded) 1gp
Dress (crafter / freeholder) 4gp
Dress (armiger) 20gp
Gown (lady-in-waiting / noble) 100gp
Gown (duchess) 1000gp
Gloves 4sp
Hat (armiger) 10sp
Linen (cheap, 1 yard) 1gp
Linen (fine, 1 yard) 7gp
Robe (cleric / mage) 6gp
Silk (1 yard) 15gp
Sandals / Shoes (leather) 4sp
Tunic and Pants (serf) 2gp
Tunic and Pants (crafter / freeholder) 4gp
Tunic and Pants (armiger) 20gp
Tunic and Pants (noble) 100gp
Wool (cheap, 1 yard) 6sp
Wool (fine, 1 yard) 6gp

Headwear

Item Rural City Encumbrance Availability Special
Hat, Bowler          
Hat, Cavalier          
Hat, Chaperon          
Hat, Fur          
Hat, Phrygian          
Hat, Wide brimmed          

Containers

Item Rural City Capacity (Coins) Capacity (Items) Reference
Backpack 3 2 400 2 BX
Barrel 5 3      
Chest 20 10      
Pouch, large 1 1 50 0.5 AD&D
Pouch, small 1 1 25 0.2 AD&D
Quiver 10 5   24 arrows  
Sack, large 2 1 600 3 BX
Sack, small 2 1 200 1 BX
Saddlebags 5 5 300 2 BX

Food and Provisions

Item Rural City
Wine, Bottle - Poor 2cp 5cp
Wine, Bottle - Good > 1sp >1sp
Beer/Ale, Pint - cheap 1cp 1cp
Beer/Ale, Pint - decent 2cp 3cp
Meal, rich > 10sp >15sp
Meal, standard 3cp 5cp
Rations, iron per day 1sp 2sp
Rations, standard per day 5cp 1sp
Cheese (1lb)   1sp
Meat (mutton or pork, 1lb)   3sp
Cinnamon (clover, pepper,1lb)   10sp
Saffron (1lb)   50sp
Item City Rural
Bottle of Wine/Liquor, Poor 5cp 2cp
Bottle of Wine/Liquor, Decent > 1sp > 1sp
Bottle of Wine/Liquor, Rich > 10sp
Drink, cheap 1cp 1cp
Drink, decent 3cp 2cp
Drink, good 6cp 4cp
Drink, rich > 15sp > 10sp
Meal, fancy 1sp 5cp
Meal, horrid 2cp 1cp
Meal, rich > 15sp > 10sp
Meal, standard 5cp 3cp
Rations, iron per day 2sp 1sp
Rations, standard per day 1sp 5cp
Feed, animal per day 1sp 5cp
Foodstuffs Cost
Ale/Beer (cheap, 3 pints) 1cp
Ale/Beer (good, 1 pint) 2cp
Bread (white, 4lb) 1sp
Bread (wheat, 8lb) 1sp
Bread (coarse, 12lb) 1sp
Cheese (1lb) 5cp
Cinnamon (clover, pepper, sugar) (1lb) 3gp
Dried Fruit (1lb) 1sp
Eggs (1 dozen) 5cp
Meal (1 person, poor to feast) 1cp-10gp
Meat (beef, chicken, mutton, or pork, 1lb) 1sp
Saffron (1lb) 15gp
Wine (cheap, 1 pint) 2cp
Wine (good, 1 pint) 1sp
Wine (rare, 1 pint) 5sp

Lodging

Item Rural City
Barn 1cp
Inn, poor 5cp 1sp
Inn, average 2sp 5sp
Inn, secure 5sp 10sp
Inn, fancy > 2sp > 25sp
Inn, extravagant > 25sp > 100sp
Rent, 1 month (per 10’ sq.) 15sp 30sp
Stabling (riding horse) 2sp 5sp
Stabling (warhorse) 5sp 10sp

Costs are per day, unless noted. The cost to buy instead of rent is one hundred times the listed monthly rental price.

Lodging Cost
Cottage (wood) 300gp
Inn (one person, one night, slum) 1sp
Inn, (one person, one night, average) 5sp
Inn (one person, one night, superb) 2gp
Hut (wattle) 25gp
Hut (wooden) 50gp
Townhouse (stone) 1,200gp
Stabling (draft/riding horse, one night) 2sp-5sp
Stabling (warhorse, one night) 5sp-1gp
Structures Rural City
Cottage (wood), purchase 300gp 300gp
Hut (wattle), purchase 25gp 25gp
Hut (wooden), purchase 50gp 50gp
Townhouse (stone), purchase 1,200gp 1,200gp

Services

Temple Services & Magic

Magic

Followers and Employees

Item Rural City Availability Special  
Nogs          
– Cartographer Nog          
– Shield Nog          
– Nogs, Service          

Hirelings

Item Rural City Encumbrance Availability Special
Shield Nog          

Animals and Livestock

Item Rural City
Carrier Pigeon 100 100
Chicken (3lb) 2cp 5cp
Cow (550lb) 50 100
Dog (hunting) 3 3
Dog (war) 75 50
Donkey 15 15
Goat (125lb) 1 3
Hawk (trained) 100 50
Horses    
– Heavy Draft 75 100
– Heavy War 700
– Medium War 500
– Riding 100 100
– Light War 300
Mule 25 50
Ox (2,000lb) 100 100
Pig (125lb) 5 15
Pony 50 75
Sheep (80lb) 2 5

Containers

Item Rural City
Backpack 1 3
Barrel 5 1
Chest 5 10
Pouch 1cp 1
Quiver 10sp 5
Sack 2cp 1
Saddlebag 5cp 5

Transport

Item Rural City
Cart 75 50
Coach 500
Wagon 250 150
Chariot 250
Boat, raft 5 5
Boat, canoe 25 30
Maritime Transport Cost
Barge/raft 1gp/sq ft
Boat (river) 4000gp
Boat (sailing) 2000gp
Canoe 40gp
Galley (large) 30,000gp
Galley (small) 10,000gp
Galley (war) 60,000gp
Longship 15,000gp
Sailing Ship (large) 20,000gp
Sailing Ship (small) 10,000gp
Troop Transport (large) 30,000gp
Troop Transport (small) 15,000gp

Land Transport

Land Transport Cost
Camel 100gp
Caparison (warhorse) 20gp
Cart (small) 25gp
Cart (large) 50gp
Donkey 8gp
Horses:  
- Heavy Draft Horse 40gp
- Heavy Warhorse 700gp
- Medium Draft Horse 30gp
- Medium Riding Horse 40gp
- Medium Warhorse 250gp
- Light Riding Horse 75gp
- Light Warhorse 150gp
Mule 20gp
Ox (2,000lb) 40gp
Saddle and Tack (draft) 5gp
Saddle and Tack (riding) 10gp
Saddle and Tack (war) 25gp
Saddlebags (leather) 5gp
Stabling (riding horse, one night) 2sp-5sp
Stabling (warhorse, one night) 5sp-1gp
Wagon 200gp

Maritime Transport

Maritime Transport Cost
Barge/raft 1gp/sq ft
Boat (river) 4000gp
Boat (sailing) 2000gp
Canoe 40gp
Galley (large) 30,000gp
Galley (small) 10,000gp
Galley (war) 60,000gp
Longship 15,000gp
Sailing Ship (large) 20,000gp
Sailing Ship (small) 10,000gp
Troop Transport (large) 30,000gp
Troop Transport (small) 15,000gp

Equipment Description

Boots: Low boots come to mid-calf. High boots come to the knee or thigh and are popular for riding Crowbar:

Lamellar Armor: Lamellar armor is made of small bronze, iron, or steel plates laced together in parallel rows with silk, leather thongs, or cotton. It is similar to scale armor, from which it evolved, and comparable in protection to banded armor. Lamellar is generally worn as a cuirass over light chain or leather, and sometimes sewn to the backing. Lamellar would also include leather lames worn over chain. Historical examples include Mongolian lamellar, medieval brigandine and splinted armor, Japanese o-yori armor, and Roman lorica squamata.

Manacles:

Plate Armor: Plate armor is made from large metal plates worn over the chest and vital areas. Chain mail or other protective covering may cover exposed joints. Plate armor provides superior protection over banded plate and lamellar, having larger plates sewn onto a stronger backing. Historical examples include classical panoply (if worn with arm and leg armor), medieval plate and mail armor, Middle Eastern mirror armor, Eastern European plated mail, and Japanese tatami-do.

Pole Arm: … can be used to attack from the second rank in melee, and inflict double damage when used in or against a charge…

Ring Mail Armor: Ring mail armor is leather or padded armor that has a large number of small rings sewn directly over the foundation garment. Unlike chain mail, the rings are not physically interlocked with each other, so protection is inferior. Ring mail is closely related to scale armor, which sews leather or horn scales onto the foundation garment, and provides comparable protection. Historical examples include Frankish ring mail, Asian ring armor on leather, and Renaissance eyelet doublets.

Scale Armor: Scale armor consists of many small leather, cuir bouilli, or horn scales attached to a backing material of cloth or leather. Scale armor usually consists of a corselet or hauberk worn with leather or padded cloth. It is lighter than lamellar armor, which uses metal scales or lames over leather, and comparable to ring mail. Historical examples include Scythian scale armor, Egyptian scale armor, and early medieval scale armor.

Shield: A character with a shield equipped has his Armor Class increased by 1 point. A shield does not protect a character that is surprised, retreating, or attacked from behind, however.

Spear: … attack from the second rank in melee… Spell Book (Blank):

Create similar: Woundwart: Woundwart, also known as heal-all or lamb’s ears, is a herbal medicine with curative properties. An adventurer with Healing proficiency can use a woundwart tincture to treat injured characters. Used in this manner, it provides a +2 bonus on proficiency throws to cure light wounds and cure serious wounds.

Encumbrance

Character Movement and Encumbrance

Encumbrance Exploration Movement Combat Movement Running Movement
       

Animal/Vehicle Movement and Encumbrance

Animal/Vehicle Exploration Movement Normal Load Maximum Load
       

Burden

Animal Cost (gp) Miles/Day Movement Rate Max Encumbrance (Coins) Notes