Being an excerpt from Supplement U: Investigations in Uod, and suitable for the Tactical Simulation Ruleset.

Spells for the Magician, Magic-User, or Sorcerer

Cantraps, not Cantrips

Cantrap is an accepted spelling and the form that Jack Vance used. I’ve decided on this form since Tactical Simulation Ruleset uses a slightly different system that AD&D. And I like taunting spell-check.

  1. No cantrip can directly interupt anothers concentration.
  2. When influencing another or anothers possessions then that person is entitled to a save vs. spells.
  3. Cantrips will not harm any magical item
Ghostlight (Conjuration)  
  Level: 0 (Cantrap)
  Range: 0
  Duration: Concentration
  Area of Effect: 1’ diam. sphere
  Components: V,S
  Casting Time: 1 segment

This cantrap conjures a small sphere pale green light in the palm of the caster’s hand. Only a wave of the hand and a command word are needed for this incantation. The light can not be see behind 50 feet, and only illuminates an area of 5’ around itself. The ghostlight does not produce heat, shadow, or affects infravision.

Specter’s Voice (Illusion)  
  Level: 0 (Cantrap)
  Range: 30’
  Duration: 1 segment
  Components: V
  Casting Time: 1 Segment

The caster creates a brief phrase, of whisper or howling volume that can be heard up to 30 feet away.

Thorn of Vril (Evocation)  
  Level: 0 (Cantrap)
  Range: 25’
  Duration: Instantaneous
  Components: V,S,M
  Casting Time: 1 Segment
  Saving Throw: Saves negates all damage

A bolt of energy flies from caster towards a single target, hitting automatically for 1 hp of damage. The target can make a save vs spells, which completely negates damage. Note: even if damage occurs, the thorn will not disrupt the concentration of the target’s spell casting.

Material Component: An item of power (a consececrated wizard’s staff, for example) bound to the caster. It is not consumed by casting.

Base Dweomercraft (Alteration,Illusion)  
  Level: 0 (Cantrap)
  Range: 10’
  Casting Time: 1 Segment

This cantrap can perform a variety minor magical effects:

Spells for the Cleric, Shaman, or Prophet

Bless (Invocation)  
  Level: 1
  Range: 6”
  Duration: 6 turns
  Area of Effect: 5” radius
  Components: V, S, M (vial of holy water)
  Casting Time: 1 round
  Saving Throw: None

Upon invoking the blessing, all within the target radius are blessed, gaining a +1 morale checks. In addition, the casters chooses one of three forms at the time of casting:

  1. Blessing of Benificance - grants a +4 to all saving throws for the duration of the spell
  2. Blessing of Wrath - grants +2 to hit and damage to all hand-to-hand attacks for the duration of the spell
  3. Blessing of Fortitude - grants a +2 to armor class and defences for the duration of the spell

Miscellaneous Spells

Dedication Invocation [Ritual]
Level: Magician 1
Components: V,S,M
Casting Time: 1 Week
Range: 5 ft. radius
Duration: Permanent
Saving Throw: None

The caster prepares a week long ritual. The rite takes appromately 8 hours per day. During the remaining hour the caster may not engage in strenuous activity - only sleeping, meditation, light meals, etc. The dedicated item or area is treated as though it has an Arcane Mark (q.v.) and can be Dispelled (DC15 + the caster’s level).

Empyrean Bolt Evocation
Level: Magician 1
Components: V,S,M
Casting Time: 1 Week
Range: 5 ft. radius
Duration: Permanent
Saving Throw: None
Infest Fetus Necromancy
Level: Magician 4
Components: V,S,M
Casting Time: 8 hours
Range: Special
Duration: Permanent
Saving Throw: None
Leechspit Alteration
Level: Magician 2
Components: V,S,M
Casting Time: 1
Range: 15 feet
Duration: 1 round/level
Saving Throw: None
Wall of Maggots Conjuration
Level: Magician 3
Components: V,S,M
Casting Time: 3
Range: 5’/level
Duration: 3 rounds/level
Saving Throw: None
Ward Against Elementaries Abjuration
Level: Magician 2
Components: V,S,M
Casting Time: 1 turn
Area of Effect: 10 ft. radius
Duration: 1 day
Saving Throw: None