Appendix U Preview: Equipment


The Basics of Equipment

pointless intro paragraph

Starting money and trappings

Purchasing Equipment at start

Coins and Money

(vs credit, paper, barter)

Traditional Exchange Value

| Coins | Cp | Sp | Ep | Gp | Pp | | ——————|—-|—-|—-|—-|—-| | Copper Piece |1 | -| -| -| -| | Silver Piece |10 | 1| -| -| -| | Electrum Piece |50 | 5| 1| -| -| | Gold Piece |100 | 10| 2| 1| - | | Platinum Piece |500 | 50| 10| 5| 1 |

Uod Coinage - Regional

common examples compared to standard values above

Standard of Living

|Standard of Living | Monthly Cost | Common Profession | | | | ——————-|—————|——————-|—-|—-| | Street | | | | | Poverty | | | | | Adequate | | | | | Comfortable | | | | | Wealthy | | | | | Nobility | | | |

General Notes

pointless intro paragraph

Looting and resale

guidelines for what can be salvaged and expected value

Equipment Avaibility Overview

by market, region, rarity

Build/Repair/Import/Seasonal

Commissioning Equipment

cost time

Village

common availability and pricing differences

Keep

common availability and pricing differences

Regional Town

common availability and pricing differences

Commissioning Equipment

cost time

Weapons and Armor

See charts and descriptions below

Armor

Armor Rural City AC Encumbrance Max Move Availability Enc (coin) Enc (slot)
Clothing Only - - 0 - 120’ Common    
Banded Armour - 150 6 350 90’ Common    
Breast & Back - 75 4 300 90’ Common    
Buff Coat 30 15 1 100 120’ Common    
Brigandine - 80 3 350 120’ Common    
Cloak 5 5 1 20 120’ Common    
Codpiece, mundane - 5 0 0 120’ Common    
Hides / Fur 10 15 2 200 90’ Common    
Hides, regional (10gp) 3 175 90’ Special    
Lamellar, Steel - 125 6 300 90’ Common    
Lamellar, Leather - 40 3 200 90’ Common    
Leather, Cuir Bouilli 20 20 2 120 120’ Common    
Maile, Hauberk - 100 5 300 90’ Common    
Maile, Plated - 800 7 450 60’ Common    
Maile, Shirt - 75 4 250 90’ Common    
Padded Gambeson 4 4 1 100 90’ Common    
Pitch Jacket 3 3 1 150 120’ Common    
Ring Armour 50S 45 3 350 90’ Common    
Scale Armour - 60 4 400 60’ Common    
Shield, Large - 20 +2 100 N/A Common    
Shield, Medium 20 12 +1 80 N/A Common    
Shield, Nog Coverage 100 +1 N/A N/A Common    
Shield, Small 15 10 +1 50 N/A Common    
Shield, Small wood 3 5 +1 30 N/A Common    
Shield, buckler 20 8 +1 25 N/A Common    
Splint Armour - 110 6 400 60’ Common    
Studded Leather 25 25 3 200 90’ Common    
Leather Scale 40 3 250 90’ Common    

Helmets

|Helmets | Rural | City | AC | Availability | Encumbrance | Enc (coin) | Enc (slot) | Notes | |————————|——-|——|—–|————–|————–|————–|————|————| | Armored Mask, Steel | – | 20 | | | | | | +1 Save | | Helmet, Kettle | 20 | 10 | +1 | | | | | +1 Save | | Helmet, Lobster-tail | 50 | 25 | +1 | | | | | +2 Save | | Helmet, Sallet | 25 | 10 | +1 | | | | | +2 Save | | Skullcap, Metal | 5 | 10 | - | | | | | +1 Save |

Armor Descriptions

Weapons

Melee

Weapon Rural City Damage Encumbrance Availability Special
Axes:            
- War Axe 50 30 1d6/1d8      
- Great Axe (two-handed) 40 1d10      
- Hand Axe 8 8 1d6      
Cestus, Knuckledusters, Hook 10 1d3      
Dagger 10 10 1d4      
- Main Gauche   12 1d4      
- Silver Dagger   30 1d4      
Flails, Hammers, and Maces:            
- Club 5 5 1d4      
- Flail, footman’s 40 20 1d6/1d8      
- Mace, footman’s 35 20 1d6/1d8      
- Morning Star (two-handed) 50 1d10      
- War Hammer 50 20 1d6/1d8      
Garotte 5 1d6      
Hookspear, Chlendi 10 25 1d6      
Lance 30 1d10     charge from horseback
Net 5 3      
Pick, heavy 45 1d6      
Polearms: 30 1d10      
–Billhook 30        
–Guisarme 50        
–Halberd 50        
–Poleaxe 45        
–Others 3        
Spear 8 5 1d6/1d8     strike from second rank
Staff 5 3 1d6      
Swordcane 50 1d6      
Swords            
–Heteri Broadsord 50 30 1d8      
–Sword, Arming 50 20 1d6      
–Sword, Long 50 40 1d8      
–Sword, Rapier 40 1d8      
–Sword, Tulwar 50 30 1d8      
–Sword, Two-handed 50 1d10      
Whip 25 10 1d2     can entangle

Ranged

Weapon Rural City Damage Encumbrance Availability Special
Arbalest   60 1d6      
Blowgun 5 5 1d2      
Bow, long 50 45 1d6      
Bow, short 25 25 1d6      
- Quiver with 12 Arrows 5 5      
- 1 Silver-Tipped Arrow   5      
Crossbow, heavy 40 1d6      
Crossbow, light 30 1d4+1      
–Bolt, crossbow (12) 8 5      
Dart   2 1d3      
Sling 2 2      
- Sling Stone 0 0 1d3      
- Sling Bullet (12) 3 2 1d3+1      

Firearms

|Weapon | Rural | City | Damage | Encumbrance | Availability | Special | | ——————————|——-|——|————|————-|————–|———| | Pistol | – | 35 | 1d8 | | | | Arquebus | – | 50 | 1d8 | | | | Musket, Matchlock | – | 65 | 1d8 | | |

Siege Weapons

|Weapon | Rural | City | Damage | Encumbrance | Availability | Special | | ——————————|——-|——|————|————-|————–|———| | Catapults and Ballista: | | | | | | | - Ballista | – | 100 | 3d6 | | | | - - Ballista Shot | – | 5 | | | | | - Trebuchet | – | 500 | 4d6 | | | | - Heavy Catapult | – | 200 | 4d6 | | | | - Light Catapult | – | 150 | 3d6 | | | | Siege Tower | – | 800 | | | |

Barding

|Barding | Rural | City | AC | Encumbrance | Max Move | Availability | | ————————|———–|———-|—-|————-|———-|————–| | Barding, Leather/Light | – | 250 | 3 | | | Common | | Chain Barding | – | 500 | 5 | | | Common | | Lamellar Barding | – | 600 | 5 | | | Uncommon | | Plate Barding | – | 1000 | 7 | | | Uncommon |

General Equipment

Miscellaneous, Unsorted

Miscellaneous

Item City Rural
Bedroll 2sp 1sp
Block & tackle 2sp 3sp
Book, blank 5sp 10sp
Book, reading 10sp 20sp
Book, spell (blank) 100sp
Caltrop 5cp
Candle 1cp 1cp
Chain, per foot 1sp 2sp
Chalk 1cp 1cp
Cooking pots 1sp 5cp
Crampons 5sp 5sp
Crowbar 2sp 2sp
Drill 5sp 5sp
Fishing gear 1sp 1sp
Flask of lamp oil 2sp 2sp
Grappling hook 5sp 10sp
Hammer 3sp 2sp
Hourglass 100sp
Ink and Quill 1cp 5cp
Instrument, musical > 1sp > 5sp
Ladder, 10’ 10sp 7sp
Lantern 10sp 7sp
Lard 1cp 1cp
Lock 7sp 10sp
Mallet 3cp 3cp
Manacles 10sp 15sp
Map, local 1sp 5sp
Mirror, glass 10sp 15sp
Mirror, silver 30sp
Mirror, steel 1sp 5sp
Nails 1cp 2cp
Oil, lamp, flask 2sp 1sp
Oil, military, flask 10sp
Paper 2cp 2cp
Pick, miner’s 6sp 12sp
Pipe 1sp 5cp
Pole, 10’ 1sp 5cp
Pulley 5sp 3sp
Rope, 50’ 3sp 3sp
Saddle and Tack (draft) 25 12
Saddle and Tack (riding) 25 10
Saddle and Tack (war) 50 50
Scroll case, leather 1sp 3sp
Scroll case, bone 5sp 15sp
Shovel 3sp 3sp
Soap 1cp 1cp
Spike, iron 3cp 5cp
Spyglass 250sp
Stake and mallets 3sp 3sp
Tent, personal 5sp 10sp
Rent, regular 10sp 20sp
Thieve’s tools 50sp
Tinderbox 1sp 5sp
Tobacco 1sp 5cp
Torch 1cp 1cp
Vial or bottle, empty 5cp 7cp
Waterskin 1sp 1sp
Whistle 1sp 1sp

Religious Items

| Item | City | Rural | |————————-|———-|———–| | Talisman, Mindat, Basic | | | | Prayer Beads | | | | Incense, 12 pieces | | | | Holy symbol, silver | 25sp | 50sp | | Holy symbol, steel | 10sp | 10sp | | Holy symbol, wood | 1sp | 1cp | | Holy water, vial | 25sp | 25sp | | Prayercloth, Clan | | | | Prayercloth, Personal | | | | Idols, travel size | | |
| Ghostpowder | | | | Spiritmask, Chlendi | | |

Herbs

| Item | Rural | City | |————————-|———–|———-| | Belladona | 5cp | 1sp | | Comfrey | 3cp | 10sp | | Garlic | 1cp | 3cp | | Goldenrod | 5sp | 10sp | | Wolvesbane | 1sp | 10sp |

Clothing

Item Rural City Encumbrance Availability Special
Belt / Sash (leather) 1 1      
Boots (leather, low)   6      
Boots (leather, high)   3      
Cassock (cleric / mage)   7      
Cloak (fur-lined, winter)   15      
Cloak (long, hooded)   1      
Dress (crafter / freeholder)   4      
Dress (armiger)   20      
Gown (noble)   100      
Gown (duchess)   1000      
Gloves   4      
Hat (armiger)   10      
Hat, Bowler          
Hat, Cavalier          
Hat, Chaperon          
Hat, Fur          
Hat, Phrygian          
Hat, Wide brimmed          
Linen (cheap, 1 yard)   1      
Linen (fine, 1 yard)   7      
Robe (vestment or academic)   6      
Silk (1 yard)   15      
Sandals / Shoes (leather)   1      
Tunic and Pants (serf)   2      
Tunic and Pants (crafter)   4      
Tunic and Pants (armiger)   20      
Tunic and Pants (noble)   100      
Turban, Chlendi   1      
Wig, cheap   5      
Wig, fine quality   50      
Wool (cheap, 1 yard)   6      
Wool (fine, 1 yard)   6      
Clothing, extravagant > 20sp      
Clothing, normal 2sp 5sp      
Clothing, poor 5cp 1sp      
Clothing, winter travel 5sp 10sp      

Containers

Item Rural City Capacity (Coins) Capacity (Items) Reference
Backpack 3 2 400 2 BX
Barrel 5 3      
Chest 20 10      
Pouch, large 1 1 50 0.5 AD&D
Pouch, small 1 1 25 0.2 AD&D
Quiver 10 5   24 arrows  
Sack, large 2 1 600 3 BX
Sack, small 2 1 200 1 BX
Saddlebags 5 5 300 2 BX

Food and Provisions

Item Rural City
Wine, Bottle - Poor 2cp 5cp
Wine, Bottle - Good > 1sp >1sp
Beer/Ale, Pint - cheap 1cp 1cp
Beer/Ale, Pint - decent 2cp 3cp
Meal, rich > 10sp >15sp
Meal, standard 3cp 5cp
Rations, iron per day 1sp 2sp
Rations, standard per day 5cp 1sp
Cheese (1lb)   1sp
Meat (mutton or pork, 1lb)   3sp
Cinnamon (clover, pepper,1lb)   10sp
Saffron (1lb)   50sp

Animals and Livestock

Item Rural City
Carrier Pigeon 100 100
Chicken (3lb) 2cp 5cp
Cow (550lb) 50 100
Dog (hunting) 3 3
Dog (war) 75 50
Donkey 15 15
Goat (125lb) 1 3
Hawk (trained) 100 50
Horses    
– Heavy Draft 75 100
– Heavy War 700
– Medium War 500
– Riding 100 100
– Light War 300
Mule 25 50
Ox (2,000lb) 100 100
Pig (125lb) 5 15
Pony 50 75
Sheep (80lb) 2 5

Transport

Item Rural City
Cart 75 50
Coach 500
Wagon 250 150
Chariot 250
Boat, raft 5 5
Boat, canoe 25 30
Maritime Transport Cost
Barge/raft 1gp/sq ft
Boat (river) 4000gp
Boat (sailing) 2000gp
Canoe 40gp
Galley (large) 30,000gp
Galley (small) 10,000gp
Galley (war) 60,000gp
Longship 15,000gp
Sailing Ship (large) 20,000gp
Sailing Ship (small) 10,000gp
Troop Transport (large) 30,000gp
Troop Transport (small) 15,000gp

Lodging

Item Rural City
Barn 1cp
Inn, poor 5cp 1sp
Inn, average 2sp 5sp
Inn, secure 5sp 10sp
Inn, fancy > 2sp > 25sp
Inn, extravagant > 25sp > 100sp
Rent, 1 month (per 10’ sq.) 15sp 30sp
Stabling (riding horse) 2sp 5sp
Stabling (warhorse) 5sp 10sp

Costs are per day, unless noted. The cost to buy instead of rent is one hundred times the listed monthly rental price.

Structures Rural City
Cottage (wood), purchase 300gp 300gp
Hut (wattle), purchase 25gp 25gp
Hut (wooden), purchase 50gp 50gp
Townhouse (stone), purchase 1,200gp 1,200gp

Services

Temple Services & Magic

Magic

Spell Availability By level and market Scroll Availability By level and market

Followers and Employees

Item Rural City Availability Special  
Nogs          
– Cartographer Nog          
– Shield Nog          
– Nogs, Service          

Hirelings Availability by “Market” Pay per Month Types and standard equipment Henchmen Availability by “Market” Pay per Month Types and standard equipment Mercenaries Availability by “Market” Pay per Month Types and standard equipment Specialists Pay per month

Encumbrance

Character Movement and Encumbrance

|Encumbrance |Exploration Movement |Combat Movement | Running Movement| |——————|———————|—————-|—————–|

Animal/Vehicle Movement and Encumbrance

| Animal/Vehicle | Exploration Movement | Normal Load | Maximum Load | |—————-|———————–|————-|————–|

Burden

| Animal Cost (gp) | Miles/Day| Movement Rate | Max Encumbrance (Coins) | Notes | |——————|———-|—————|————————-|——-|

Container Capacity